PlayerCollide
DestacadoPlayerCollide
A PocketMine-MP plugin that enables player-to-player collision, applying knockback when players get too close to each other.
Features
Player Collision: Players within a configurable distance will collide.
Configurable Knockback: Adjust the base knockback strength and a multiplier based on player speed.
Default Config
PlayerCollide Configuration
The maximum distance (in blocks) between two players for collision to occur.
Players closer than this distance will be considered for collision.
collision_distance: 0.8
The base knockback strength applied when players collide.
This is the minimum knockback applied.
knockback_strength: 0.1
The multiplier for knockback strength based on player speed.
If a player is moving fast, the knockback will be increased by this multiplier
multiplied by the player's speed.
speed_knockback_multiplier: 0.5
collision_distance: The maximum distance (in blocks) between two players for a collision to be registered. Players closer than this distance will experience knockback.
knockback_strength: The base knockback strength applied to both players during a collision. This is the minimum knockback value.
speed_knockback_multiplier: A multiplier that increases the knockback strength based on the player's movement speed. A higher value means faster-moving players will cause more knockback.
Upcoming Features
- Currently none planned. You can contribute or suggest for new features.
Additional Notes
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If you find bugs or want to give suggestions, please visit here.
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We accept all contributions! If you want to contribute, please make a pull request in here.
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